Abstract

With the development of virtual reality technology, VR is currently replacing old systems and modifying practices and processes in many fields, such as automotive, healthcare, training and psychological therapies (Salanitri et al., 2018). Amongst these fields, the industry of games particularly enjoys an increasingly mature technique in virtual reality technology. It is in no small part because such technology provides an immersive experience during the games, and it in turn enhances players’ comprehension upon the affections incurred in the games. Encountered with such an emerging visual carrier, many products and programs await creation. Throughout this project, motion patterns and visual presentations in the world of games are critically discussed, as well as the distinctive values that are communicated via a combination between virtual reality technology and the view of first person. To present this, players will be provided with inspirations to re-discover themselves from aspects or a dream or a memory.

Library of Congress Subject Headings

Virtual reality--Design; Puzzles--Design and construction; Games--Design

Publication Date

11-15-2018

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

School of Design (CAD)

Advisor

Mike Strobert

Advisor/Committee Member

Ihab Mardini

Advisor/Committee Member

Shaun Foster

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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