One in five students, or 15-20% of the population, has a language based learning disability. Dyslexia is the most common of the language based learning disabilities. Dyslexia is mainly a problem with reading accurately and fluently — Accuracy being identified as Letter Recognition and Fluency as Word Recognition.
This thesis looked into various educational applications that help dyslexic children and identified that they rely heavily on intensive instruction in phonetic code and the learning method employed by these applications do not create a lasting impact. The proposed solution integrated the symbol mastery method of learning to create a new digital learning experience that solves the problem of reading accurately and fluently. A combination of hands on experience, visual aid and teaching the big picture, solves the problem through letter formation and shape building thus creating a method of permanent learning. The purpose of the application was to create a learning experience that blends with a dyslexic child’s unique thought process. The more a dyslexic can understand the traits of their thought process, the more adaptable to the word-thinking environment he/she becomes.
Library of Congress Subject Headings
Dyslexic children--Education--Interactive multimedia--Design; Reading (Elementary)--Interactive multimedia--Design
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Nancy A. Ciolek
Natraj, Aparna, "Pixel: Building a Dyslexic Child's Mind" (2017). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus