This Thesis is a study into possible outcomes on products from recent trends in business culture, virtual and physical tools, and marketing and sales.
We will first look at our changing economic and political systems. The situations provide insight into the way goods are produced, by whom they are produced, and the general mood of consumers insights. From there we will consider how changing tools and strategies may lead to similar changes in how we design. And finally we will consider research in customer choice in a world of abundance.
My own explorations into different product sets will attempt to reconcile some of the problems mentioned above as well as serve as starting points for developing systems that can acquiesce to a customer's needs.
Library of Congress Subject Headings
Product design--Economic aspects; Product design--Forecasting; Three-dimensional printing; Generative programming (Computer science)
Industrial Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Dunn, Bradley, "Instruments of Generation" (2017). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus