"Time" is a broad issue which has various kinds of solutions to deal with in design. The Visualization of Time takes time concept and integrates visualization for communication. I explore both concrete and abstract concept of time and intend to create an interactive environment bringing users a dynamic visual experience.
The concrete concept of time discusses the power of time in nature. Think about the floating Time River brings days and nights, changes the tinges of nature in seasons. I, therefore, decided to create a visual Chinese garden to express time magic. Image Integration, storytelling, motion graphics are incorporated in this part of visual project.
Pixel Art is style.
Based on the abstract concept of time, the other half part of this project is developed as individual introspection. I believe that people would more or less like to spend time alone and have communication with themselves. For that, I intend to create a visual calendar diary, which allows users to click on a day/time and type their messages in. Besides, some little characters are created in this section to provide visual service for users and expect users could "have a good time" with them. Vector animation is style.
Library of Congress Subject Headings
Computer graphics--Technique; Computer graphics--Themes, motives; Calendars--Pictorial works; Time in art; Gardens in art
Computer Graphics Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Chang, Li Huai, "The Visualization of Time" (2005). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus