Abstract

The gaming industry has been on constant rise over the last few years. Companies invest huge amounts of money for the release of their games. A part of this money is invested in testing the games. Current game testing methods include manual execution of pre-written test cases in the game. Each test case may or may not result in a bug. In a game, a bug is said to occur when the game does not behave according to its intended design. The process of writing the test cases to test games requires standardization. We believe that this standardization can be achieved by implementing experimental design to video game testing. In this thesis, we discuss the implementation of combinatorial testing to test games. Combinatorial testing is a method of experimental design that is used to generate test cases and is primarily used for commercial software testing. In addition to the discussion of the implementation of combinatorial testing techniques in video game testing, we present a method for finding combinations resulting in video game bugs.

Library of Congress Subject Headings

Experimental design; Video games--Testing

Publication Date

5-19-2016

Document Type

Thesis

Student Type

Graduate

Degree Name

Industrial and Systems Engineering (MS)

Department, Program, or Center

Industrial and Systems Engineering (KGCOE)

Advisor

Rachel Silvestrini

Advisor/Committee Member

Brian K. Thorn

Advisor/Committee Member

Jessica Bayliss

Comments

Physical copy available from RIT's Wallace Library at QA279 .S34 2016

Campus

RIT – Main Campus

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