The process for memory keeping in the digital age has become easier, immediate, and more efficient thanks to the advent of sophisticated pocket-sized toolsets that can capture everyday experiences.
Consumer-level photo and video recording products are introduced regularly and boast more fidelity, faster speeds, and greater control than their predecessors. More often than not, these expanding feature sets do not properly serve all of their users' needs.
While the technology exists to allow for a near-complete record of one's life to be made through the use of sensors and storage media, problems involve how best to meaningfully learn from and engage with a lifetime of collected content.
With the intention of designing a system to streamline the storage and review process of digital memory keeping, I devised a conceptual framework of tangible objects and interactions to centralize memory media and provide a tangible experience for the review of life content.
Focusing on the design of products for "lifelogging," the recording of everyday experience through digital sensory inputs, I researched human memory, memory making processes, and the Quantified Self movement.
My resulting concept is a system of interactions that incorporate physical objects, digital interfaces, wireless communication, and cloud-based storage that is meant to be a tactile, precious, and centralized way to review and engage with one's memory.
Library of Congress Subject Headings
Memory--Interactive multimedia--Design; Personal information management; Information storage and retrieval systems
Industrial Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Cardona, Miguel Angel Jr, "Designing the Tangible Experience of Interactive Memories" (2013). Thesis. Rochester Institute of Technology. Accessed from
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