Abstract
This thesis developed as a personal exploration in the compositing effects of computer generated imagery, traditional cel animation, and videography. Through trial, great error, and much modification, this collaboration evolved. As a product of transition and progression, it can be said, it echoes the absolute design process. In order to create a visually aesthetic ensemble while incorporating several techniques, each exploration was to support the whole in its depiction. Personal aesthetics and technical limitations determined the inclusion or abstraction of any particular approach, and to what degree, if any, that it would be used, modified or manipulated. Finally, these decisions were based upon the desire to support, strengthen, or emphasize the prerecorded performance.
Library of Congress Subject Headings
Computer animation--Technique; Computer graphics--Technique; Video art--Technique
Publication Date
8-1-1992
Document Type
Thesis
Department, Program, or Center
School of Film and Animation (CIAS)
Advisor
Keough, Robert
Advisor/Committee Member
Ver Hague, James
Advisor/Committee Member
Werberig, Charles
Recommended Citation
Incorvia, Annemaria, "Integrating computer generated animation and videography" (1992). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6397
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.5 .I63 1992