The purpose of this thesis is to explore the possibilities of computer graphics applied to the creation of instructional projects. Chosen the topic of "basic photography", I will produce an interactive application that will teach several techniques used when learning photography. The project, fully interactive, will combine several media (computer generated images, acquired images, sound, etc.), all controlled by the computer. The main goal is to develop a proper user interface which allows any person to utilize the application. The original proposal, cited above as it had been turned in to the Department, was slightly transformed. Rather than changed, it was extended. The first idea was then applied to a specific topic: the development of an interactive tutorial that shows how to use a camera, in this case the Nikon FM2. In the tutorial, basic knowledge of photography would be combined with the tips on how to operate the camera. The application should show several processes that help the user understand easily how to get more advantage of the camera. Printed manuals or operation books provide users with basic knowledge and technical information. New interactive applications, though, can enhance this knowledge with demos in a more friendly and personal way.
Library of Congress Subject Headings
Photography--Computer-assisted instruction--Technique; Nikon camera--Computer-assisted instruction--Technique; Computer graphics--Technique
Department, Program, or Center
School of Design (CIAS)
Martinez i Colom, Roger, "Digital camera: an interactive tutorial" (1993). Thesis. Rochester Institute of Technology. Accessed from
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