For the first time, my motivation in the creation of animation wasn't simply to fulfill a class assignment or get a job. Although these issues were still part of the equation, they were not the reason for spending countless hours hunched over and squinting at a computer monitor. I had reached a point with my previous film, "Head Quarters"(Donati, 1), where I no longer felt as if I had something to prove. I was secure with my skills as a computer animator, and could see beyond the technical aspects of my craft focusing more on a personal style and voice. The desire to make "funny films" was no longer there. Something I desperately strove to accomplish with my past animations seemed trite at this point. It was time to produce something that evoked deeper emotions. I wanted the audience to relate to and be affected by the film beyond its running time. When the credits finally roll, I don't want the viewers to be thinking about the names on the screen.
Library of Congress Subject Headings
Computer animation--Technique; Computer animation--Themes, motives; Animation (Cinematography); Animated films--Themes, motives; Industrial relations
Department, Program, or Center
School of Film and Animation (CIAS)
Donati, Jason, "evil I" (2000). Thesis. Rochester Institute of Technology. Accessed from
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