Author

Carolyn Hsu

Abstract

Taking an in-depth look into how graphic design is used to successfully open doors to and encourage the journey through conceptual environments can provide an enhanced understanding of visual communication and visual perception in virtual spaces. This may lead to the creation of improved strategies for navigating through virtual environments, helping to create a system that will more closely reflect wayfinding and navigation in the physical world. Aspects of the study will include the visual translation of time, space, motion, and emotion through conceptual, spatial, and color considerations. Furthermore, understanding visual coding and other navigational aspects will involve the study of information design, specifically wayfinding and mapping. Comparisons will be drawn between urban design and the planning of a real city environment, and that of an imaginary city or society. A survey and analysis of board and video game designs, as well as their influences and relationships, will be included in the discussion.

Library of Congress Subject Headings

Graphic arts--Technique; Visual communication; Video games--Design; Board games--Design

Publication Date

5-1-2007

Document Type

Thesis

Department, Program, or Center

School of Design (CIAS)

Advisor

Beardslee, Deborah

Advisor/Committee Member

Bitterman, Alex

Advisor/Committee Member

Jocobs, Stephen

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: NC1000 .H78 2007

Campus

RIT – Main Campus

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