Ray tracing is one technique that has been used to synthesize realistic images with a computer. Unfortunately, this technique, when implemented in software, is slow and expensive. The trend in computer graphics has been toward the use of special purpose hardware, to speed up the calculations, and, hence, the generation of the synthesized image. This paper describes the design and the operation of a systolic based architecture, tailored to speed up the intersection calculations, that must be performed as a part of the ray tracing algorithm.

Library of Congress Subject Headings

Computer graphics--Technique; Algorithms

Publication Date


Document Type


Department, Program, or Center

Computer Science (GCCIS)


Johnson, Guy

Advisor/Committee Member

Kitchen, Andrew


Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: T385.S82 1987


RIT – Main Campus