Abstract

A technique to perform full spectral based color calculations through an extension of OpenGL has been created. This method of color computations is more accurate than the standard RGB model that most computer graphics algorithms utilize. By maintaining full wavelength information in color calculations, it is also possible to interactively simulate and display many important color phenomena such as metamerism and fluorescence. This technique is not limited to creating simple images suitable for interactive display, however. Using this extension, it is also possible to synthesize spectroradiometric images of arbitrary spatial and spectral resolution, for use in color imaging system analysis.

Library of Congress Subject Headings

Color computer graphics; Imaging systems; Colorimetry; Spectroradiometer

Publication Date

9-1-1998

Document Type

Thesis

Department, Program, or Center

Chester F. Carlson Center for Imaging Science (COS)

Advisor

Fairchild, Mark

Advisor/Committee Member

Montag, Ethan

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: T385 .J646 1998

Campus

RIT – Main Campus

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