This project focuses on the designing an user-interface to solve these issues with these certain accessibilities could lead to a better, functionable platform that allows the user with disabilities to be able to play the digital games. It can be projected on projector or touchscreen technology, using its function to provide more availability to support the players to reduce their struggle interacting with an actual physical board and card games. These struggles include opening the packaging, losing pieces, instructions are confusing and constantly moving around to be on the right spot. The features with accessibility will include icons for the main player to recognize their profile then select the game of their choice. Before the game starts, the multiple users are able to sign in their profile and choose their position that depends on the user's location. The player placards for each user are shown as visual clues for their location, giving instructions for step to step, then notifying them if it’s their turn to play and giving an ability to configure settings. If any new player decides to join in, they can tap on empty space for a panel to appear that gives them the ability to join in and it may restart the game. Only the main player can use the main menu that allows all the players to leave the game without losing anything, unless they decide to restart the game. Using the large sized screen can provide easier interaction for users, better readability with big fonts and icons. These accessibilities can bring the directions for how games and platforms can continue to break new ground in future.
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CAD)
Rothdeutsch, Thomas Scott, "Interaction with Accessibility on Digital Gaming Platform" (2022). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus