Abstract

With the global outbreak of the COVID-19 in 2020, national governments have introduced policies of home quarantine and closing public places, and following social distances. As people spent more time at home, lifestyles changed dramatically, people spent more time looking at their phones and computers, and eating habits changed. This has brought about weight gain and increased anxiety and stress. People have started to do fitness activities at home, but have encountered various problems such as lack of motivation to exercise and lack of peers to supervise each other. The purpose of this paper is to investigate the key factors affecting people's inability to be active and to design a game system to create a positive exercise environment.

Publication Date

12-14-2021

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

School of Design (CAD)

Advisor

Adam Smith

Advisor/Committee Member

Mike Strobert

Campus

RIT – Main Campus

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