Abstract

Computer graphics arts such as animations, video games, and special effects in live-action movies have become essential for people seeking entertainment and education. This study aims to explore the potential for experimental film in presenting scientific theory as well as assessing different production strategies in 3D image creation. To invite people into some abstract or complicated scientific topics more readily, non-narrative film form is a viable method to relay this type of information. It's crucial to look at how independent filmmakers employ various ways to fulfill their particular creative purposes. I’ll be demonstrating how these processes worked in making my film, Discontinuity, a short 3-D animated experimental work that attempts to illuminate some of the mysteries of quantum theory for an audience. I plan to use my analysis of the film’s production time, the overall quality and the feedback it received to build ideas for future research as well as an overall vision for computer graphics arts.

Library of Congress Subject Headings

Experimental films--Technique; Computer graphics; Video games; Cinematography--Special effects

Publication Date

12-10-2021

Document Type

Thesis

Student Type

Graduate

Degree Name

Film and Animation (MFA)

Department, Program, or Center

School of Film and Animation (CAD)

Advisor

Peter Murphey

Advisor/Committee Member

Munjal Yagnik

Advisor/Committee Member

Jesse O'Brien

Campus

RIT – Main Campus

Plan Codes

FILMAN-MFA

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