Gross Anatomy is the study of human organs and tissues that are visible to the naked eye. It is a keystone class intended for medical students, where they can gain hands-on knowledge of human anatomy by dissecting each region of a human cadaver. The class consists of a lecture, where the instructor will discuss a specific anatomical region, and a subsequent lab, where the students will then dissect that region of the cadaver. The goal for lecture is to present an anatomical region to the students with the intention of aiding them to identify the structures later in lab. Most oral lectures are supplemented with still images from a slide show presentation. Many structures within the body are relatively easy for new anatomists to visualize beneath the skin in order to dissect it, e.g. extrinsic muscle groups. However, when it comes to especially difficult topics to visualize, like the deep structures of the infratemporal fossa, students benefit from supplementing their visualization by watching an animation.
An educational animation is intended to increase the likelihood of students having a successful dissection, and thus retention of the anatomical region. The purpose of this paper is to explore the process of creating an educational animation of the infratemporal fossa, with the intention of it being used as a resource for studying. Specifically, this paper analyzes the need for an animation for a successful dissection, the steps needed to create an animation, and how the animation is intended to be used by students. Having the resource of an animation, students can have more access to clear, accurate information regarding the subject matter they are studying, this will help with retention of the topic being shown, which will be discussed in this thesis.
Department, Program, or Center
Medical Illustration (CHST)
Fuller, Gwendolyn, "The Infratemporal Fossa: Visual Communication & 2D Animation To Present Anatomical Forms" (2020). Thesis. Rochester Institute of Technology. Accessed from
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