Abstract

There are three key considerations when training for kickboxing; correct body position, motivation, and how to achieve different training goals. Training gear available on the market does not provide enough relevant feedback to the user to validate the effectiveness of their training. I will design a coaching system for recreational and avid kick boxers that records user input while also providing an interactive experience that tracks training in a more meaningful way. This is a project focused on user experience and product testing. User Experience requires me to study the response of the human body when it is hit, and the different hardness of materials. Working with my Associate Advisor Lee Davis (boxing coach at Rochester) helps me understand the requirements for boxing training and experience as a professional coach on the use of training equipment in the market, and details for improvement.

Library of Congress Subject Headings

Kickboxing--Equipment and supplies--Design and construction; Kickboxing--Training

Publication Date

9-16-2019

Document Type

Thesis

Student Type

Graduate

Degree Name

Industrial Design (MFA)

Department, Program, or Center

School of Design (CAD)

Advisor

Tim Wood

Advisor/Committee Member

Stan Rickel

Campus

RIT – Main Campus

Plan Codes

IDDE-MFA

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