Description

University educators actively seek realistic projects to include in their educational activities. However, finding an actually realistic project is not trivial. The rise of crowdsourcing platforms, in which a variety of tasks are offered in the form of an open call, might be an alternative source to help educators scaleup project-based learning. But how do university students feel about executing crowdsourcing tasks instead of their typical assignments? In a study with 24 industrial design students, we investigate students' attitudes on introducing crowdsourcing tasks as assignments. Based on our study we offer four suggestions to universities that consider integrating crowdsourcing tasks in their educational activities.

Date of creation, presentation, or exhibit

Spring 4-25-2020

Comments

© The Authors 2020. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published at the 30th ACM Conference on Human Factors in Computing Systems (CHI'20) https://doi.org/10.1145/3334480.3375228.

Document Type

Conference Paper

Department, Program, or Center

School of Interactive Games and Media (GCCIS)

Campus

RIT – Main Campus

Available for download on Friday, May 01, 2020

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