Faculty in the fields of games and interactive media face significant challenges in publishing and documenting their scholarly work for evaluation in the tenure and promotion process. These challenges include selecting appropriate publication venues and assigning authorship for works spanning multiple disciplines; archiving and accurately citing collaborative digital projects; and redefining “peer review,” impact, and dissemination in the context of creative digital works. In this paper I describe many of these challenges, and suggest several potential solutions.
Date of creation, presentation, or exhibit
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Elizabeth Lane Lawley. 2019. Publication and Evaluation Challenges in Games & Interactive Media. In Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG ‘19). San Luis Obispo, CA, USA
RIT – Main Campus