This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring techniques enhanced student ability to articulate points of view previously unavailable to them.
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School of Interactive Games and Media (GCCIS)
Gottlieb, O. (2017, August). New Design Principles for Mobile History Games. In Slater, S. & Barany, A. (Editors) GLS 12 Conference Proceedings. Paper presented at Games+Learning+Society 12, Madison, Wisconsin (211-219). Pittsburgh: ETC Press. Accessed from http://scholarworks.rit.edu/other/868/
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