Cyber security and forensics are among the most critical areas of national importance with a rising demand for knowledgeable professionals. In response to the increasing need for advanced studies in forensics, we propose game-based modules using the game-based learning approach that enable first-year students to learn basic digital forensics concepts without pre-requisite knowledge. This paper focuses on the design and development of an interactive game framework and the educational digital forensics modules that will be plugged into the game framework in a real computing environment. In contrast to the traditional teaching approaches, this modular approach will use game-based learning and visualization techniques to engage students to learn abstract concepts and to explore forensics investigation technologies and procedures through interactive games. The general design of the game framework can be replicated and adapted by other science education programs.
Date of creation, presentation, or exhibit
Department, Program, or Center
Department of Computing Security (GCCIS)
 Y. Pan, et al., “Gamified Digital Forensics Course Modules for Undergraduates” in Integrated STEM Education Conference (ISEC), 2015 IEEE, Princeton, NY, 2015. pp. 100-105. doi: 10.1109/ISECon.2015.7119899
RIT – Main Campus
Presented at: IEEE Integrated STEM Education Conference
© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.