A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
Goins, Elizabeth; Head, Andy; and Hayes, Mason
"Jet of Blood VR: First Playable Demo,"
Frameless: Vol. 4:
1, Article 17.
Available at: https://scholarworks.rit.edu/frameless/vol4/iss1/17
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