This talk will review the literature and examine existing physical spaces using virtual reality (VR) and augmented reality (AR), often referred together as extended reality (XR), to teach learners in an academic setting. Attendees will better understand best practices and ways of addressing potential challenges when designing a physical XR classroom space for higher education. A physical XR classroom provides institutions with a dedicated space for educational courses and workshops, which utilize XR for both one- off sessions and an entire semester (Pirker, Holly, and Gütl 2020). The talk will help answer the question, why a dedicated XR classroom?
Patterson, Brandon and Casucci, Tallie
"A Review of XR Classrooms in Institutions of Higher Education,"
Frameless: Vol. 4:
1, Article 12.
Available at: https://scholarworks.rit.edu/frameless/vol4/iss1/12
Adult and Continuing Education Commons, Curriculum and Social Inquiry Commons, Educational Assessment, Evaluation, and Research Commons, Educational Technology Commons, Graphics and Human Computer Interfaces Commons