Augmented reality (AR) realism has been one of the most important aspects of more immersive experiences. Realistic render-ing requires the virtual images to have the correct tone and light intensity compared to the real background for seamless and visually compelling results. In this project, we focus on how bright a 3D rendered white diffusive cube should be on different background con-ditions including the background luminance levels, spatial variance, and luminance con-trast. An interactive psychophysical experi-ment was used to assess the correct lumi-nance level of the cube providing observers the ability to change the cube material reflec-tance and rotation.
Zhang, Lili and Murdoch, Michael J.
"How Bright Should It Be: Diffuse White in Optical See-Through Augmented Reality,"
Frameless: Vol. 4:
1, Article 1.
Available at: https://scholarworks.rit.edu/frameless/vol4/iss1/1