Established in 2019, Frameless Journal is an open-access, peer-reviewed publication that offers the opportunity for researchers, authors, practitioners, and emerging professionals in the fields of Augmented, Virtual, Mixed, and Extended Reality to publish their work. The journal showcases the most innovative applications of immersive, experiential technologies from an ever-expanding range of disciplines and offers a forum for discussions concerning technology and analysis; case studies and pedagogy; theories and aesthetics of these immersive technologies as well as their history, influence, and impact on contemporary culture, heritage, public interest, and other arenas.
Current Issue: Volume 3, Issue 1 (2020)
Letter from the Editors
InSight AR. Relating virtual sculptures to real places.
The Visit VR. An immersive experience to counteract stigma about dementia.
Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, and Melissa Neidorf
EmbodiMap VR. A tangible and immersive body-mapping experience.
Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, and Sophie Burgess
Changeling: A Single Player VR Mystery
Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, and Jake Johnson
Into the Unknown!: Digital Theatre and Boldly Going Forward with "SOMNIUM"
Andy Head and Omen Sade
Stitching the Fragmented: 360° Videos for Language and Culture Learning
Melanie Peron and Victoria Karasic
Designing Blended Experiences: Laugh Traders Design Fiction
BRIAN J. OKEEFE
Students Engaging Students: A Model for Remote Peer-to-Peer Learning for XR Tools and Methods
Sebastian Jakymiw and Meaghan Moody
The Penn & Slavery Project Augmented Reality Tour
Kathleen Brown, Alexis Broderick, VanJessica Gladney, Meaghan Moody, Dallas Taylor, and Matt Tidridge
Eye tracking in virtual reality for educational technology research
Jorge Bacca-Acosta and Julian Tejada
The Challenge of Preserving Captured Sign Language Data in Human Avatar Models
Youmee Lee, Joseph Hill, and Andrew Smith
Projection-Based AR for Hearing Parent-Deaf Child Communication
Victor N. Antony, Adira Blumenthal, Ziyue Qiu, Ashely Tenesaca, Wanyin Hu, and Zhen Bai
Web Derive 01 - an online Art VR work by the Transeuntis Mundi Project
Cândida Borges and Gabriel M. Velez Dr.
XR & Museums: Mixing Disciplines, Extending Boundaries, and Delivering Multi-Modal Experiences in a Post-COVID World
Gary D. Jacobs, Amanda Doherty, Juilee Decker, and Joe Geigel
Collaborative Development of Spatial Audio Virtual Environments
George V. Landon and Austin K. Jaquith
RotateEntry: Controller-rolling-style Text Entry for Three Degrees of Freedom Virtual Reality Devices
Ziming Li and Roshan Peiris
Ambedo: Immersive Storytelling through Augmented Reality
Dr. Diane Derr, Law Alsobrook, and Sadia Mir
INFLUENCE OF FLIPPED LEARNING STRATEGY ON HIGH SCHOOL STUDENTS’ LEARNING OUTCOMES IN BIOLOGY IN OSUN STATE
Mutahir Oluwafemi Abanikannda
Using Virtual Reality for Peace Building in Refugee Camps of Northern Uganda
Barnabas Samuel John and Sebit Martin
Full Bloom: Diegetic UI for musical phrases in virtual reality
Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, and Jennie Thomas
Digital Modeling of Cultural Heritage Objects
Snehal A. Padhye, James A. Ferwerda, and David Messinger
Establishing the Actor-Audience connection during performance on a Virtual Stage
Zhongyuan Fa, Joe Geigel, Sungyoung Kim, and Marla Schweppe