Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Gottlieb, O., & Schreiber, I. (2020). Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found. International Journal of Designs for Learning, 11(1), 151-164. https://doi.org/10.14434/ijdl.v11i1.24100
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