Abstract

How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”

Publication Date

Fall 10-1-2014

Document Type

Book Chapter

Department, Program, or Center

School of Interactive Games and Media (GCCIS)

Campus

RIT – Main Campus

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