A common need for students is scheduling events efficiently. Students using various methods for scheduling events. Some prefer a physical paper calendar, while others prefer to use a mobile device. Several problems can occur when students schedule events. For example, it may not be clear when a student’s free time periods are, especially when trying to meet with a team or group members. Also, user’s preferences are different on how they schedule events.
To address the issue of inefficiency in scheduling events, a design system that focuses on print, interaction, and user experience design is created. The design system includes two parts: a printed planner, and an interactive App for smart devices. The users choose the method they want to input events and share their schedule. The Weekly App can also automatically generate the common free time of the team.
The goal of this project is to combine traditional graphic and interaction design for scheduling events simply and efficiently for students. This project takes the form of a prototype. Visual and interaction design principles are integrated and design software is used to produce an efficient design system. The outcome is modified and improved based on research and usability testing to demonstrate the concepts of this project.
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Liu, Kaige, "Weekly: A Design System that Combines Graphic and Interaction Design for Scheduling Student Events" (2017). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus