Planning a social event can be expensive and time consuming. To minimalize the risk of event problems, the organizer can consult professional event planners. However, a consultant can also be costly. Therefore, purchasing decor, food, and other items, without
knowing if they look right or fit the venue, is a guessing game, and the game could be an expensive one.
If the original plan cannot be completed efficiently, then modifying or improving these works are likely to cost extra time and funds. However, testing the revised plan may also increase the likelihood of risk in future.
By integrating Augmented Reality (AR) into an event planning App, the App will allow users to arrange virtual items onto environment captured by the device. Thus, users can envision their plan and make changes before actually making purchases, calling in construction teams and doing the decorations.
The goal of this thesis is to integrate AR into an App design that allows users to design, view, and make budgets for their event plan in advance, optimizing their design beforehand.
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Nancy A. Ciolek
Liu, Yun, "Vu: Integrating AR Technology and Interaction into an Event Planning App" (2017). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus