Author

Augie Park

Abstract

Culture defines groups of individuals by language, religion, art, or tools. In today's ever growing sector of computers, smart phones, and tablets, mobile technology is used as a means to discover a sense of individuality through wireless devices and essentially the Internet. This is a case study on how to design a better educational app designed to teach culture through visual exploration and user testing. This thesis also explores how design affects behavior through usability. Through an analysis of interdisciplinary subjects, Exploring Cultural Identity aims to provide a visual prototype to teach culture, specifically focusing on Korean art. The goal is to provide foreign-born adoptees and second-generation U.S. children (and anyone interested in learning a different culture) an easy-to-access resource that explores culture through a series of apps.

Library of Congress Subject Headings

Korea (South)--Social life and customs--Interactive multimedia--Design; Art, Korean--Interactive multimedia--Design

Publication Date

12-2014

Document Type

Thesis

Student Type

Graduate

Degree Name

Graphic Design (MFA)

Department, Program, or Center

School of Design (CIAS)

Advisor

Chris Jackson

Advisor/Committee Member

Carol Fillip

Advisor/Committee Member

Nancy Bernardo

Comments

Physical copy available from RIT's Wallace Library at DS922.27 .P37 2014

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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