Author

Edward Dale

Abstract

N-body simulations produce a large amount of data that must be visualized in order to extract interesting features. This data consists of thousands of particles, each with a number of properties such as velocity, mass, and acceleration, that are persisted across hundreds of time steps. Rendering these points using traditional means quickly leads to a image that is satu- rated because the number of particles is greater than the number of pixels available. Volume rendering, and particularly splatting, seeks to remedy this and allows one to see inside the volume and discern the inner structure. The definition of inner structure itself can vary and is usually determined using one of the observable properties of the particles.

Publication Date

2006

Document Type

Master's Project

Student Type

Graduate

Department, Program, or Center

Computer Science (GCCIS)

Advisor

Bischof, Hans-Peter

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in February 2013.

Campus

RIT – Main Campus

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