Abstract

M2MIMud is a simple MUD (multi-user dungeon) type game that is designed to run on an ad hoc network of devices without the presence of any central server. It runs over Many-to-Many Invocation (M2MI), a distributed object system API that uses broadcasts and handles, rather than IP addresses, to communicate. Most existing multi-user computer games rely on a client-server architecture with a central server storing and maintaining the state of the game. In contrast, M2MIMud runs on an ad hoc network of devices with no central server. This paper describes M2MI and its use for serverless multi-user applications, discusses the design and development of M2MIMud, and discusses the challenges that had to be overcome to implement a multi-user game without a central server. Also included in this paper are a player's manual and some design documentation. Overall, M2MIMud is an interesting study in the efforts to port existing types of software to an ad hoc environment.

Publication Date

2006

Document Type

Master's Project

Student Type

Graduate

Department, Program, or Center

Computer Science (GCCIS)

Advisor

Kaminsky, Alan - Chair

Advisor/Committee Member

Bischof, Hans-Peter

Advisor/Committee Member

Phelps, Andrew

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in February 2013.

Campus

RIT – Main Campus

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