This thesis project is a 3 minutes 30 seconds computer generated animation that includes 2D graphics design, 2D animation, 3D modeling and animation. In addition, an optional interactive multimedia project serves as the introduction to this animation. I chose this subject because I think computer graphics is a tool that enables the impossible to become possible. The illusory effects of drug abuse by the user can be portrayed by means of computer graphics. The main focus of this thesis project is to try to make my audience (youth) understand that drugs abuse is the point of no return. One becomes the puppet controlled only by drugs. The inevitable illusion of drugs is like a sweet dream in a bubble; it might be beautiful and fantastic, but it is not true and can be easily broken.
Library of Congress Subject Headings
Computer animation--Themes, motives; Computer animation--Technique; Drug abuse; Drug abuse--Prevention
Department, Program, or Center
School of Film and Animation (CIAS)
Fang, Daisy, "Drugs effect" (1997). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus