As the era changed, education programs have developed tremendously and there are more people who seek for a new way to study easier. A game is one way to learn new skills; Network games especially can be used most effectively to support the goal of education. I believe that people can gain more knowledge through competitive games than memorizing by them selves. Some might think network games are not needed because there is no need for other people when you can compete with a computer, but There are limitations using just a computer and people feel more competitive when they go against other people since the reaction from the humans are more variable. The goal of this thesis is to study about how to create multi-user network game for learning English. I have created a network game using dragging and dropping object. The game is designed for 5-6 years old children, which allows them to compete against each other. Each time a player follows the direction that's been given in the English correctly, an animation will be played. When a player gets an incorrect answer, the other player will get the chance to follow the direction. The players are required to take turns playing. While using a multi-user game format like this, children can be provided with the motivation they need to learn.
Library of Congress Subject Headings
English language--Computer-assisted instruction for foreign speakers; English language--Study and teaching--Interactive multimedia; Multi-user dungeons--Design
Department, Program, or Center
School of Design (CIAS)
Ver Hague, James
Kim, Moon Jung, "A multi-user network game for learning English" (2002). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus