This thesis examines how the futuristic ideas in science fiction literature can be applied to graphic design. The paradigm that creates the connection between mind and emotion in science fiction, such as recurring images, pattern, space and time can be described as signifiers, the triggers of imagination, which can also function in graphic design as object orientation. By combining elements and models within science fiction systems with the theory of perception, a new approach to graphic design problem solving will be created.
Library of Congress Subject Headings
Graphic arts--Technique; Commercial art--Technique; Graphic arts--Psychological aspects; Science fiction--History and criticism--Theory, etc
Department, Program, or Center
School of Design (CIAS)
Teeraprasert, Nawarat, "Concepts of science fiction in graphic design: Concepts of science fiction applied to graphic design problem solving" (2000). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus