There are a number of 3D graphics accelerator architectures on the market today. One of the largest issues concerning the design of a 3D accelerator is that of affordability for the home user while still delivering good performance. Three such architectures were analyzed: the Heresy architecture defined by Chiueh , the Talisman architecture defined by Torborg , and the Tayra architecture's specification by White . Portions of these three architectures were used to create a new architecture taking advantage of as many of their features as possible. The advantage of chunking will be analyzed, along with the advantages of a single cycle z-buffering algorithm. It was found that Fast Phong Shading is not suitable for implementation in this pipeline, and that the clipping algorithm should be eliminated in favor of a scissoring algorithm.
Library of Congress Subject Headings
Computer graphics; Three-dimensional display systems
Department, Program, or Center
Computer Engineering (KGCOE)
Brown, Paul, "The Comparison of three 3D graphics raster processors and the design of another" (1999). Thesis. Rochester Institute of Technology. Accessed from
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