Abstract

I came to RIT, for a MFA in Computer Animation, with one aim in mind: to learn 3D animation. The most difficult part about my animation theses was finding a project that would challenge all that! had learned up to this point. I didn't want to just fly the camera around objects, as I'd seen in previous theses' and three dimensional animations. That was the easy way out! I set my goals high. I wanted to see if I could bring characters to life in 3D. I wanted to take traditional two dimensional character animation techniques and apply the movement to three dimensional models.

Library of Congress Subject Headings

Computer animation--Technique; Computer graphics--Technique

Publication Date

11-1-1993

Document Type

Thesis

Department, Program, or Center

School of Photographic Arts and Sciences (CIAS)

Advisor

Kurtz, Stephen

Advisor/Committee Member

Timmerman, Erik

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.5.W348 1993

Campus

RIT – Main Campus

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