Abstract

This thesis project's aim is to transfer the early or beginning read er's interest and focus from the video screen; i.e.: television or Nintendo, to the printed text of the book through interaction with the computer by reinforcing the narrated story with on-screen text. Much like read-along audio tapes, the premise of this thesis is to combine pictures, words and sound into a computerized support for a story. To create interest for the proposed age group, the criteria used will be based on an entertaining tale, quest, or game, rich in language and illustration, intermixed with humor. The goal is to get the child to use imagination, creativity, and memory by reading or having the text read aloud. Next, the user will inter act with the computer by re-creating the storyline on the screen and, later, developing their own ending.

Library of Congress Subject Headings

Computer animation--Technique; Interactive videos--Technique; Reading--Computer-assisted instruction

Publication Date

11-1-1993

Document Type

Thesis

Department, Program, or Center

School of Art (CIAS)

Advisor

Hauge, James

Advisor/Committee Member

Keough, Robert

Advisor/Committee Member

Sheppard, Luvon

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.5.O46 1993

Campus

RIT – Main Campus

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