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Documents from 2018

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Think and Stop: Share your knowledge to help others, Unez Akbar

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Design for Tea, Xiaoru Chen

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HeyMoe: Leveraging virtual robot and game mechanics in mobile prototype application design for Chinese language learning, Boxiao Gong

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A New Platform for Knee Surgery Patient Rehabilitation, Motivating Mirror: Providing an Interactive Experience to Knee Surgery Patients to Assist Them With a More Effective Rehabilitation., Yu He

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Catpanion: A UI/UX iOS-based App Design to support cat adoptions, Chenchen Ji

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VRENT: a new interactive & immersive rental space experience, Wenhan Lin

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Hangout! A Comprehensive Outdoor Activity Planner & Information Sharing Platform, Yani Qu

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AEVUM: Personalized Health Monitoring System, Abhishek Swaminathan

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Piggy Pennies: An Interactive Piggy Bank to Help Children Learn Money Management, Yao Tong

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Team Queue: A mobile application which provides a third party stage for an E-Sports service provider, Mengying Wang

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C H R O N O S P A C E Living in the Moment: Metaphorical Motion Design, Guan-Huei Wu

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Ancient Chinese Tombs: Western Han Dynasty Chapter, Yaling Zhang

Documents from 2017

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Re-envisioning Kindergarten Learning Spaces in the U.S Education System, Suhina Agarwal

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Finding Practical Way to Minimize the Time and Space Needed at the Temporary Donation Places, Reema Aldossari

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Deer: Creating a Realistic 3D Animal Using Photogrammetry, Karie Carita

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Instruments of Generation, Bradley Dunn

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HeadStrong: Concussion Reduction Using Biomimicry, David Evenski

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Moodboard: A Digital Solution for the Work-Life Balance in an Advertising Agency, Shalaka Shantaram Haldankar

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Je Me Soviens Seesaw Helps to bring a closer relationship with seniors by integrating across generations, Jui-Chen Hsu

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Better Fit: A Conceptual Solution for Seamless Exercise Experience, Hongwei Huang

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Welcome Home Rochester: Guiding Refugees through Life in America, Michael Kelly

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Avant l’appétit: An augmented reality interactive menu that elevates the gourmet food experience, Emili Koui

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re:act A Three-Way Communication Interactive Design System for School-Family Partnerships, Yoon Jin Lee

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Weekly: A Design System that Combines Graphic and Interaction Design for Scheduling Student Events, Kaige Liu

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Vu: Integrating AR Technology and Interaction into an Event Planning App, Yun Liu

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Interactive Dynasty: An Effective Way to Learn About the Tang Dynasty History, Xiangyin Li

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Mending Broken Promises in Sustainable Design, Alex Lobos

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Redefining Sustainable Potential in Product Design, Alex Lobos

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Statefulness and Tangible interaction in Design Education, Alex Lobos and Tim J. Wood

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Black Behind the Ear: Using Motion Graphics to Encourage Self-awareness and Embrace Racial Heritage., Carolina Lopez

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ALPHABOT: Using Interaction Design to Help Children with Reading Disabilities through a Multi-sensory Approach, Chao Luo

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Virtual Notes: Projected Note-Taking System Design, Yiran Lu

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The Modernized Keyboard: Improving the Musician’s Experience Through User-Centered Design, Andrew James Magee

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Pixel: Building a Dyslexic Child's Mind, Aparna Natraj

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FUNDoggy: Using gamification and social network services to create a mobile fundraising application for helping shelter dogs, Yu Ri Na

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Paleo Journey: An Interactive Paleolithic Cave Art Experience. Using the User Experience (UX) Design Process to Develop An Interactive and Immersive Paleolithic Cave Art Exhibit Suitable for Children Between Five (5) and Seven (7) Years Old., James J. Parrillo

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Learning to Ride: Developing an Assistive Device for Two Wheel Bicycling, Wilson S. Patton

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Social Table Design For Culinary Enjoyment, Jiekun Qian

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Redesign Ming Furniture, Wenjing Qi

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The Misconception of Social Anxiety Disorder: Creating Understanding Through Motion Graphics, Kaijun Qu

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The Easy Wrap Orthopedic Cast, Rana Rezaei

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SynApps: Children’s ASD Management Through A Mobile Application and An Interactive Biofeedback Exercise, Elizabeth Richardson

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audialText: Improving communication accessibility for the deaf through automatic voice-recognition and wearable smart-technology., Ernest Roszkowski

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Industry and Academics, Dan Rucker

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Tech MDs: Improving User Experience of Electronic Health Record System, Rootwa Sagar

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Space Journey: Encouraging astronomy education and space exploration through an interactive experiential design installation of an astronaut training program, Maria Gabriela Sanchez Angulo

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American Teenage Vision and the Value of Cool, Elizabeth Stegner

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SOHNI MAHIWAL Preserving South Asian Cultural Heritage Through Animated Storytelling, Anem Syed

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Graphic Instructions on Packages: A New Way to Improve the Consumer Repackaging Experience with Multi-Component Products, Jiahe Tian

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Reborn of the Beauty, Ting Hsuan Tsao

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WAVE: Brain-computer interface connection and biofeedback monitor, Kurtis Unruh-Kracke

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We Fish: An Interactive Information Design Mobile app for Local Fishing, Liyang Wang

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Fresh Food Delivery System Based on Suburban Community, Zhuo Wang

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Discover Yixing: Using a Mobile Application to Promote Tourism and Marketing for a Small Chinese City, Hanxi Xie

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DZone: An interactive platform for designers seeking and sharing ideas., Yidie Xue

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A Comprehensive Branding Strategy for the Vignelli Center for Design Studies, Hui Xu

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Food Watch: Helping People to Live a Healthy Life, Jiaqi Yang

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The Soul’s Speaker: Give your eyes some rest, Fuye Zhang

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Akchessima: Latin Type Design for Digital Chinese (Seal Script) Typefaces, Xuan Zhang

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Mobile App of Food Combinations- Medley for Mom, Xun Zhao

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A Passionate Journey: Info-Motion Graphics video exploring why and how to find work you love., Jia Zhou

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MDD, What and How: A Motion Graphics Short Film, Yi Zhou

Documents from 2016

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visualization of mind: visual exploration of brain activity, Bilegsaikhan Baasanjav

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Eba Playful Experiences, Lara Cardoso Goulart

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Team Igniter: an adaptive toolkit to guide and leverage collaboration in teams seeking to problem-solve and innovate, Vinicius De Andrade Romualdo

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Vertourist: Providing accuracy in language translations, using an online workforce, Shubhneek Dhillon

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OneMile: An Interactive Journey to Wellness for Those with Chronic Illness, Keli M. DiRisio

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Not a Prediction of the Future: Believable Sci-fi Character Design Based on Present Day Technology, Kun Dong

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[CODE PREMONITION]™: A 2D animation experience featuring DUIK technology, Jason E. Harris

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PEN+: An Emotional expression device and a mobile application for emotional health, Mi-hee Hong

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Intelligent Lighting System for Health, Qunxi Huang

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I, exist. Exhibition Identity Branding: Conveying the Doctrine of Existentialism, Xuan Jiang

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Equipoise: An Animated Short Film About Positiveness and Negativity., Gung-Kai Koo

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Helios, Minh D. Le

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Sitting Cane Design: For Older People, Qi Liu

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Personalities of the Chinese Zodiac, Tang-Hsuan Liu

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Beyond Death: using design to transcend life, memories and traditions, Alex Lobos

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DigiTabs: Share. Learn. Play, Alfredo Lopez

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KARMA: Design for Social Impact Toolkit, Vineet Mishra

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Thesis Inquiry & Process: Something About Reality, Blayke Mackenzie Morrow

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Oral Hygiene System Design, Jianlin Nie

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Moovy: Sensorial Communication Device, Mariana Pinheiro

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WeMingle - Meet-ups Simplified, Amith Rajagopal Kozhipuram

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Blush: An Exploration of Empathetic Cultivation Through Technological Devices, Jordan Reading

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The Opportunity: A 3D Animation About Karma, Mark J. Reisch

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Memory Emphasizing Digital Camera, Jae Ho Seo

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Face to Face Communicating Area Design, Yuhan Wei

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Wearable Wonderland: Using Interaction Design and Wearable Technology to Motivate People to Stay Active, Xi Yang

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Design for working day’s lunchtime: Lunch with me, Han Zhang

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Zen Design: Applying Zen Principles to Brand Identity in Contemporary Graphic Design, Yun Zheng

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Learning Chinese Writing: An App Design Concept for Multi-touch Devices, Xi Zong

Documents from 2015

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Toniis: Design that has a positive impact on children with abnormal muscle tone., Liana Beer

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Designing Children’s Interactive Pop-up Books: Creating enhanced experiences through the incorporation of animation principles and interactive design., Michael Begay

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Sunder Axe: Encouraging Habit and Safe Use, Timothy Bromm

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A Study on the Social and the Environmental Impacts of Bottled Water & A Design Solution to Improve the User Experience of Reusable Water Bottles, Chia-Wei Chang

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Community Crime Mapping: Increasing Predictive Policing with Dynamic Symbol Sets, Michael Chaszczewski

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The Shape of Poetry: A Typographic Exploration of Poetry and Synesthesia, Boliang Chen

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Seasons: A motion graphics depicts activities of ancient Chinese people in four seasons, Qina Chen

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Waste as Parts: Reassessing waste value for a sustainable future, Patricio Corvalan

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Motion Sequence Teaser for a Trilogy by Satyajit Ray, Ashoomi Dholakia