Description

A common choice of applications used in introductory computer science courses is from the domain of simple games. Games present some interesting design notions including move, outcome, state, and turn. If one focuses on the notion of a turn a new design is revealed that combines the familiar patterns of the Model- View-Controller architecture and Proxy when the game is played over a network.

Date of creation, presentation, or exhibit

2006

Comments

© ACM 2006. This is the author's version of the work. It is posted here for your personal use. Not for redistribution.

Source: ACM OOPSLA Killer Examples Workshop held in 2006

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in February 2014.

Document Type

Presentation

Department, Program, or Center

Computer Science (GCCIS)

Campus

RIT – Main Campus

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