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This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and educational games. Also included are suggestions for the course with the video game production aspect removed.
Decker, Adrienne and Simkins, David
"You Have Died of Dysentery: A First Attempt at Navigating a Course in Educational Games,"
Journal of Interactive Humanities: Vol. 1
, Article 1.
Available at: http://scholarworks.rit.edu/jih/vol1/iss1/1