Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish Time Jump Gazette. They encounter primary source material, discovery a variety of perspectives from labor leaders, factory owners, striking workers, journalists and others. The game explores immigrant history, women's history, Jewish history, and labor history.
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Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Gottlieb, O. (2014). Case Study Two: Jewish Time Jump: New York in Schrier, K. (Ed). Learning, Education and Games: Volume One: Curricular and Design Considerations (210-211). Pittsburgh, PA, USA: ETC Press.
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